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- © Paul Grenfell and evilpaul.org, 2007-2013. Unauthorised use and/or duplication of this material without express and written permission from this blog’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Paul Grenfell and evilpaul.org with appropriate and specific direction to the original content.
Category Archives: atebit
Layers and layers and more layers..
I recently posted a new video of AteBitVJ up onto Vimeo. It’s an interesting one because it shows how a single, pretty basic effect can be made into something much more by applying a few layers of effects. I’m a … Continue reading
Posted in atebit, Computers, Development
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VJing with Python?
Time for another update on AteBitVJ. The latest addition to it’s arsenal is the ability to create your own effect modules from scratch. Anyone who knows me or has read this blog will know that I am a big fan … Continue reading
Posted in atebit, Computers, Development, Music
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Shall we play a game?
Way back in December of last year I was honoured to be asked by Abyss, one of the main organisers behind the massive Assembly demoparty, if I would be interested in creating an invitation demo for them this year. Of … Continue reading
Posted in atebit, Computers, Demoscene
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AteBitVJ
It’s still fairly secretive and hasn’t been seen in public yet but my latest project, AteBitVJ, is coming along nicely. The aim of AteBitVJ is to take the best bits of some of my previous works (my demoscene output, my … Continue reading
Posted in atebit, Computers, Development, Music
2 Comments
Pimp My Actual Spectrum
Well who’d have thought it? My Pimp My Spectrum demo has actually been ported to run on a real Spectrum! Here’s the video of it being shown at the Sundown 2010 UK demoparty where it took second place in the … Continue reading
64KVJ Preview
Recently I’ve been playing around with writing some VJ software for the PC. I decided to do this after enjoying writing a handful of audio reactive sketches in Processing but then wanting to have something with more control. The other … Continue reading
Posted in atebit, Computers, Demoscene, Development, Music
10 Comments
The 8th Annual Scene.org Awards
My 64k intro from last year, Transform, has been nominated in the category of “Best 64k Intro” at this year’s Scene.org Awards. Yay! :) Edit: Hang on! Just the one nomination this year? We must be slipping… ;)
Posted in atebit, Demoscene
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decode_recode
At the end of last year I visited the Decode: Digital Design Sensations exhibtion, held at the V&A in London. The event “showcases the latest developments in digital and interactive design, from small, screen-based, graphics to large-scale interactive installations”. There … Continue reading
Posted in atebit, Computers, Demoscene, Development
2 Comments
Bite This!
Whenever I’m writing a demo (or a game, or anything) I usually collect copious amounts of reference material. Some of this directly influences my work, some of it doesn’t. The stuff that isn’t of immediate use often gets lost and … Continue reading
Posted in atebit, Demoscene, Development
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Transform soundtrack picked up by Demovibes
Demovibes is a rather awesome series of mixed compilations of demoscene music. If you’re feeling in the need for some good electronic music to listen to then give them a go – whether you know anything about the demoscene or … Continue reading
Posted in atebit, Demoscene, Music
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