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Category Archives: atebit
Whenever I write a demo, I try to take screenshots of the work as it develops. There are a couple of reasons for doing this. Firstly, it’s nice to look back and see the progress. Secondly, sometimes I work myself … Continue reading
At this year’s Assembly I released my latest Windows demo. The demo is written in C++ with a healthy dose of DirectX 11 and HLSL. You can find a link to the binary on Pouet. Keep an eye out on … Continue reading
Another year.. another ARTtech seminar at Assembly. This time it’s on ZX Spectrum demo coding.
I’ve never written a trainer or a cracktro for a game. Sure, I hacked games for fun when I was a kid, and I shared these cheats with friends – but I never packed them up into a trainer or … Continue reading
At the recent Sundown demoparty I released two new Ate Bit demos – one for PC and one for ZX Spectrum. 0xAnniversary First up is the PC demo, 0xAnniversary. The title is a pun on the the hexadecimal code for … Continue reading
Two weeks ago, at the Sundown demoparty in southern England, I took AteBitVJ out for a spin. Actually, it was two spins.. VJing for Hoffman and then Savannah, both of Unstable Label. Both played pretty hard breaks, with Hoffman demonstrating … Continue reading
Time for some pictures of AteBitVJ in action! I thought I would spend an hour or two creating some examples of what this new VJing software can do. All of these images were taken live in AteBitVJ and are presented … Continue reading
I recently posted a new video of AteBitVJ up onto Vimeo. It’s an interesting one because it shows how a single, pretty basic effect can be made into something much more by applying a few layers of effects. I’m a … Continue reading
Time for another update on AteBitVJ. The latest addition to it’s arsenal is the ability to create your own effect modules from scratch. Anyone who knows me or has read this blog will know that I am a big fan … Continue reading