Support This Site
If you like what I do, please support me by buying me a coffee on Ko-fi
Search this site
-
Twitter
Flickr
Categories
Recent Comments
- Candyegt on Ant Attack Trainer for the ZX Spectrum
- Pouringzzl on Ant Attack Trainer for the ZX Spectrum
- Rachioqdc on Ant Attack Trainer for the ZX Spectrum
- Irrigationdrk on Ant Attack Trainer for the ZX Spectrum
- CHIRPhin on Ant Attack Trainer for the ZX Spectrum
-
© Paul Grenfell and evilpaul.org, 2007-2020. Unauthorised use and/or duplication of this material without express and written permission from this blog’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Paul Grenfell and evilpaul.org with appropriate and specific direction to the original content.
Category Archives: Demoscene
The Next Level – Work In Progress Shots
Whenever I write a demo, I try to take screenshots of the work as it develops. There are a couple of reasons for doing this. Firstly, it’s nice to look back and see the progress. Secondly, sometimes I work myself … Continue reading
Posted in atebit, Computers, Demoscene, Development
Leave a comment
The Next Level
At this year’s Assembly I released my latest Windows demo. The demo is written in C++ with a healthy dose of DirectX 11 and HLSL. You can find a link to the binary on Pouet. Keep an eye out on … Continue reading
Posted in atebit, Computers, Demoscene, Development
Leave a comment
Glitchy CPU
Here’s a bit of fun – a virtual CPU that’s so bad that it’s memory keeps getting corrupted. What’s the point of that? Well.. it’s perfect for glitch art! So there’s a fictional computer that’s based around a fictional 8 … Continue reading
Posted in Computers, Demoscene, Development
Leave a comment
Retro Demoscene Coding
Another year.. another ARTtech seminar at Assembly. This time it’s on ZX Spectrum demo coding.
Posted in atebit, Computers, Demoscene, Development
Leave a comment
Ant Attack Trainer for the ZX Spectrum
I’ve never written a trainer or a cracktro for a game. Sure, I hacked games for fun when I was a kid, and I shared these cheats with friends – but I never packed them up into a trainer or … Continue reading
Posted in atebit, Computers, Demoscene, Development
5 Comments
JavaScript Simple Demo Framework
I’ve been thinking about “gamejams” lately, and how to change things slightly to make a “demojam” – a one or two day event where a bunch of people get together and make demos. One of the big problems I noticed … Continue reading
Posted in Computers, Demoscene, Development
Leave a comment
Fingers Of Doom – Another PETSCII piece
Ok.. so here’s something that I completely forgot about – Fingers of Doom! It’s another online PETSCII animation in colaboration with Raquel Meyers. Music this time from Dan Brännvall and my JavaScript animation player was based on the C64 code … Continue reading
Posted in Computers, Demoscene, Music
Leave a comment
Ten Years, Two Demos, One Demoparty
At the recent Sundown demoparty I released two new Ate Bit demos – one for PC and one for ZX Spectrum. 0xAnniversary First up is the PC demo, 0xAnniversary. The title is a pun on the the hexadecimal code for … Continue reading
Posted in atebit, Computers, Demoscene
Leave a comment
Omega Balls – Realtime Graphics Shot Breakdown
Here’s a realtime audio-visual experiment that I made recently. It’s a bunch of glowing balls, synced to the majesty of 4Mat’s track, “Omega”. A few people have asked me how I made it. The short answer is that the video … Continue reading
Posted in Computers, Demoscene, Development, Music
Leave a comment
Demos We Care About
Demos We Care About is a daily feed of demos that someone, somewhere, cares about. The goal is to share the best, most interesting, most loved demos to a wider audience. There are two in fact two main audiences for … Continue reading
Posted in Demoscene
Leave a comment