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- © Paul Grenfell and evilpaul.org, 2007-2013. Unauthorised use and/or duplication of this material without express and written permission from this blog’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Paul Grenfell and evilpaul.org with appropriate and specific direction to the original content.
Category Archives: Demoscene
Shall we play a game?
Way back in December of last year I was honoured to be asked by Abyss, one of the main organisers behind the massive Assembly demoparty, if I would be interested in creating an invitation demo for them this year. Of … Continue reading
Posted in atebit, Computers, Demoscene
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Pimp My Actual Spectrum
Well who’d have thought it? My Pimp My Spectrum demo has actually been ported to run on a real Spectrum! Here’s the video of it being shown at the Sundown 2010 UK demoparty where it took second place in the … Continue reading
64KVJ Preview
Recently I’ve been playing around with writing some VJ software for the PC. I decided to do this after enjoying writing a handful of audio reactive sketches in Processing but then wanting to have something with more control. The other … Continue reading
Posted in atebit, Computers, Demoscene, Development, Music
10 Comments
Game Developer Magazine
Yay. Grab the May edition of Game Developer Magazine and turn to page 5. There you’ll see an editorial piece on the 2010 scene.org awards written by me :) I’m really pleased that this has come about as I’ve been … Continue reading
Posted in Demoscene
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The 8th Annual Scene.org Awards
My 64k intro from last year, Transform, has been nominated in the category of “Best 64k Intro” at this year’s Scene.org Awards. Yay! :) Edit: Hang on! Just the one nomination this year? We must be slipping… ;)
Posted in atebit, Demoscene
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decode_recode
At the end of last year I visited the Decode: Digital Design Sensations exhibtion, held at the V&A in London. The event “showcases the latest developments in digital and interactive design, from small, screen-based, graphics to large-scale interactive installations”. There … Continue reading
Posted in atebit, Computers, Demoscene, Development
2 Comments
Bite This!
Whenever I’m writing a demo (or a game, or anything) I usually collect copious amounts of reference material. Some of this directly influences my work, some of it doesn’t. The stuff that isn’t of immediate use often gets lost and … Continue reading
Posted in atebit, Demoscene, Development
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Best of the 2009 Demoscene
I’ve been writing the odd small piece for GameSetWatch recently. This site is a weblog run by the staff of Think Services Game Group. No, I don’t recognise the name either. But I do know the names of two of … Continue reading
Posted in Computers, Demoscene
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Transform soundtrack picked up by Demovibes
Demovibes is a rather awesome series of mixed compilations of demoscene music. If you’re feeling in the need for some good electronic music to listen to then give them a go – whether you know anything about the demoscene or … Continue reading
Posted in atebit, Demoscene, Music
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Ahh.. the tape loading era!
Released at Sundown 2009, “Ahh.. the tape loading era!” is another ZX Spectrum demo by me. It’s a 128 only demo with a simple tune and a few fairly basic effects. It placed first in the Oldschool Competition. So how … Continue reading
Posted in atebit, Computers, Demoscene, Development
1 Comment