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Category Archives: Development
The Next Level – Work In Progress Shots
Whenever I write a demo, I try to take screenshots of the work as it develops. There are a couple of reasons for doing this. Firstly, it’s nice to look back and see the progress. Secondly, sometimes I work myself … Continue reading
Posted in atebit, Computers, Demoscene, Development
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The Next Level
At this year’s Assembly I released my latest Windows demo. The demo is written in C++ with a healthy dose of DirectX 11 and HLSL. You can find a link to the binary on Pouet. Keep an eye out on … Continue reading
Posted in atebit, Computers, Demoscene, Development
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Glitchy CPU
Here’s a bit of fun – a virtual CPU that’s so bad that it’s memory keeps getting corrupted. What’s the point of that? Well.. it’s perfect for glitch art! So there’s a fictional computer that’s based around a fictional 8 … Continue reading
Posted in Computers, Demoscene, Development
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Retro Demoscene Coding
Another year.. another ARTtech seminar at Assembly. This time it’s on ZX Spectrum demo coding.
Posted in atebit, Computers, Demoscene, Development
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Ant Attack Trainer for the ZX Spectrum
I’ve never written a trainer or a cracktro for a game. Sure, I hacked games for fun when I was a kid, and I shared these cheats with friends – but I never packed them up into a trainer or … Continue reading
Posted in atebit, Computers, Demoscene, Development
5 Comments
Authentication and Encryption with ZeroMQ
ZeroMQ is great. The ZeroMQ guide is even greater – in fact it’s a great read even if you don’t plan on using ZeroMQ. But if you try to code something that isn’t covered in the guide then things can … Continue reading
Posted in Computers, Development
6 Comments
JavaScript Simple Demo Framework
I’ve been thinking about “gamejams” lately, and how to change things slightly to make a “demojam” – a one or two day event where a bunch of people get together and make demos. One of the big problems I noticed … Continue reading
Posted in Computers, Demoscene, Development
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Omega Balls – Realtime Graphics Shot Breakdown
Here’s a realtime audio-visual experiment that I made recently. It’s a bunch of glowing balls, synced to the majesty of 4Mat’s track, “Omega”. A few people have asked me how I made it. The short answer is that the video … Continue reading
Posted in Computers, Demoscene, Development, Music
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Is this Animal Romantics?
Last week saw the release of Animal Romantics, a browser-based audio visuals project created by myself, Raquel Meyers and Goto80. The project is essentially a music video for a song but, unlike a streaming video on YouTube, the whole thing … Continue reading
Posted in Computers, Development
2 Comments
Quick and simple Javascript debugging for webpages
I was recently trying to debug some Javascript code in a webpage that was having problems on certain combinations of OS/browsers and I needed to quickly find out why. The difficult bit was that it was my test users who … Continue reading
Posted in Computers, Development
3 Comments