Author Archives: evilpaul

The Next Level – Work In Progress Shots

Whenever I write a demo, I try to take screenshots of the work as it develops. There are a couple of reasons for doing this. Firstly, it’s nice to look back and see the progress. Secondly, sometimes I work myself … Continue reading

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The Next Level

At this year’s Assembly I released my latest Windows demo. The demo is written in C++ with a healthy dose of DirectX 11 and HLSL. You can find a link to the binary on Pouet. Keep an eye out on … Continue reading

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Glitchy CPU

Here’s a bit of fun – a virtual CPU that’s so bad that it’s memory keeps getting corrupted. What’s the point of that? Well.. it’s perfect for glitch art! So there’s a fictional computer that’s based around a fictional 8 … Continue reading

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Retro Demoscene Coding

Another year.. another ARTtech seminar at Assembly. This time it’s on ZX Spectrum demo coding.

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Ant Attack Trainer for the ZX Spectrum

I’ve never written a trainer or a cracktro for a game. Sure, I hacked games for fun when I was a kid, and I shared these cheats with friends – but I never packed them up into a trainer or … Continue reading

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Authentication and Encryption with ZeroMQ

ZeroMQ is great. The ZeroMQ guide is even greater – in fact it’s a great read even if you don’t plan on using ZeroMQ. But if you try to code something that isn’t covered in the guide then things can … Continue reading

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JavaScript Simple Demo Framework

I’ve been thinking about “gamejams” lately, and how to change things slightly to make a “demojam” – a one or two day event where a bunch of people get together and make demos. One of the big problems I noticed … Continue reading

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Fingers Of Doom – Another PETSCII piece

Ok.. so here’s something that I completely forgot about – Fingers of Doom! It’s another online PETSCII animation in colaboration with Raquel Meyers. Music this time from Dan Brännvall and my JavaScript animation player was based on the C64 code … Continue reading

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Ten Years, Two Demos, One Demoparty

At the recent Sundown demoparty I released two new Ate Bit demos – one for PC and one for ZX Spectrum. 0xAnniversary First up is the PC demo, 0xAnniversary. The title is a pun on the the hexadecimal code for … Continue reading

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Omega Balls – Realtime Graphics Shot Breakdown

Here’s a realtime audio-visual experiment that I made recently. It’s a bunch of glowing balls, synced to the majesty of 4Mat’s track, “Omega”. A few people have asked me how I made it. The short answer is that the video … Continue reading

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