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Category Archives: Development
ZXGame
So here’s a little ZX Spectrum platform game prototype that I threw together at the end of last year. After getting so far into the project I decided that it wasn’t worth continuing with – too big a project, not … Continue reading
Posted in Computers, Development, Games
3 Comments
Depth-of-field in Processing
It’s an old trick: generate a set of pre-blurred sprites and choose the right one to show (based on depth) to give the illusion of an expensive depth-of-field effect. Here it is in a Processing sketch: (click on the picture … Continue reading
Posted in Computers, Development
2 Comments
Oh no more Processing!
I was discussing Flight404‘s flow field simulation experiments with Roxlu yesterday and I realised that I’d never actually tried to recreate the effect myself. I’ve played around with stuff that was inspired by these works, but never really been that … Continue reading
Posted in Computers, Development
1 Comment
64KVJ Preview
Recently I’ve been playing around with writing some VJ software for the PC. I decided to do this after enjoying writing a handful of audio reactive sketches in Processing but then wanting to have something with more control. The other … Continue reading
Posted in atebit, Computers, Demoscene, Development, Music
10 Comments
More Processing..
I’ve still not got the Windows partition on my laptop fixed, so I’ve still got idle fingers that are being channelled into writing music visualisers with Processing. This one was created during Friday’s commute to and from work. (click here … Continue reading
Posted in Computers, Development, Music
2 Comments
Processing
I’ve recently being playing with Processing. It’s described as “an open source programming language and environment for people who want to program images, animation, and interactions“, and it aims “..to serve as a software sketchbook and professional production tool.” So … Continue reading
Posted in Computers, Development, Music
4 Comments
decode_recode
At the end of last year I visited the Decode: Digital Design Sensations exhibtion, held at the V&A in London. The event “showcases the latest developments in digital and interactive design, from small, screen-based, graphics to large-scale interactive installations”. There … Continue reading
Posted in atebit, Computers, Demoscene, Development
2 Comments
Bite This!
Whenever I’m writing a demo (or a game, or anything) I usually collect copious amounts of reference material. Some of this directly influences my work, some of it doesn’t. The stuff that isn’t of immediate use often gets lost and … Continue reading
Posted in atebit, Demoscene, Development
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Ahh.. the tape loading era!
Released at Sundown 2009, “Ahh.. the tape loading era!” is another ZX Spectrum demo by me. It’s a 128 only demo with a simple tune and a few fairly basic effects. It placed first in the Oldschool Competition. So how … Continue reading
Posted in atebit, Computers, Demoscene, Development
1 Comment
1kdj
1kdj is a little demo that I’ve been working on just for fun. It started when I was trying to make a 1k intro for Forever 9 in March. That intro was to have some funky music combined with a … Continue reading