Category Archives: Development

ZXGame

So here’s a little ZX Spectrum platform game prototype that I threw together at the end of last year. After getting so far into the project I decided that it wasn’t worth continuing with – too big a project, not … Continue reading

Posted in Computers, Development, Games | 3 Comments

Depth-of-field in Processing

It’s an old trick: generate a set of pre-blurred sprites and choose the right one to show (based on depth) to give the illusion of an expensive depth-of-field effect. Here it is in a Processing sketch: (click on the picture … Continue reading

Posted in Computers, Development | 2 Comments

Oh no more Processing!

I was discussing Flight404‘s flow field simulation experiments with Roxlu yesterday and I realised that I’d never actually tried to recreate the effect myself. I’ve played around with stuff that was inspired by these works, but never really been that … Continue reading

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64KVJ Preview

Recently I’ve been playing around with writing some VJ software for the PC. I decided to do this after enjoying writing a handful of audio reactive sketches in Processing but then wanting to have something with more control. The other … Continue reading

Posted in atebit, Computers, Demoscene, Development, Music | 10 Comments

More Processing..

I’ve still not got the Windows partition on my laptop fixed, so I’ve still got idle fingers that are being channelled into writing music visualisers with Processing. This one was created during Friday’s commute to and from work. (click here … Continue reading

Posted in Computers, Development, Music | 2 Comments

Processing

I’ve recently being playing with Processing. It’s described as “an open source programming language and environment for people who want to program images, animation, and interactions“, and it aims “..to serve as a software sketchbook and professional production tool.” So … Continue reading

Posted in Computers, Development, Music | 4 Comments

decode_recode

At the end of last year I visited the Decode: Digital Design Sensations exhibtion, held at the V&A in London. The event “showcases the latest developments in digital and interactive design, from small, screen-based, graphics to large-scale interactive installations”. There … Continue reading

Posted in atebit, Computers, Demoscene, Development | 2 Comments

Bite This!

Whenever I’m writing a demo (or a game, or anything) I usually collect copious amounts of reference material. Some of this directly influences my work, some of it doesn’t. The stuff that isn’t of immediate use often gets lost and … Continue reading

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Ahh.. the tape loading era!

Released at Sundown 2009, “Ahh.. the tape loading era!” is another ZX Spectrum demo by me. It’s a 128 only demo with a simple tune and a few fairly basic effects. It placed first in the Oldschool Competition. So how … Continue reading

Posted in atebit, Computers, Demoscene, Development | 1 Comment

1kdj

1kdj is a little demo that I’ve been working on just for fun. It started when I was trying to make a 1k intro for Forever 9 in March. That intro was to have some funky music combined with a … Continue reading

Posted in atebit, Computers, Demoscene, Development, Music | 1 Comment