Category Archives: Development

AteBitVJ spotted in the wild

Two weeks ago, at the Sundown demoparty in southern England, I took AteBitVJ out for a spin. Actually, it was two spins.. VJing for Hoffman and then Savannah, both of Unstable Label. Both played pretty hard breaks, with Hoffman demonstrating … Continue reading

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AteBitVJ Screenshot Thursday

Time for some pictures of AteBitVJ in action! I thought I would spend an hour or two creating some examples of what this new VJing software can do. All of these images were taken live in AteBitVJ and are presented … Continue reading

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Layers and layers and more layers..

I recently posted a new video of AteBitVJ up onto Vimeo. It’s an interesting one because it shows how a single, pretty basic effect can be made into something much more by applying a few layers of effects. I’m a … Continue reading

Posted in atebit, Computers, Development | 4 Comments

A bit more textmode fun

One of the reasons I wanted to use a canvas (rather than tables of characters) for my textmode library is that is allows you to easily mix in normal 2D graphics and use effects like transparency. This post is a … Continue reading

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Textmode in your browser with HTML and Javascript

Recently I’ve been thinking about making a textmode demo. If I’m honest this happens about once a year, usually when the results of the annual Text Mode Demo Contest come out. I love that TMDC is helping to keep textmode … Continue reading

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VJing with Python?

Time for another update on AteBitVJ. The latest addition to it’s arsenal is the ability to create your own effect modules from scratch. Anyone who knows me or has read this blog will know that I am a big fan … Continue reading

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AteBitVJ

It’s still fairly secretive and hasn’t been seen in public yet but my latest project, AteBitVJ, is coming along nicely. The aim of AteBitVJ is to take the best bits of some of my previous works (my demoscene output, my … Continue reading

Posted in atebit, Computers, Development, Music | 2 Comments

OpenProcessing.org and Ray Marching

I’ve taken a little break from Flash and gone off to play with ray marching – an optimised form of ray tracing. I started off using the GPU, then ended up with a nice little Processing sketch that I’ve uploaded … Continue reading

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Make your own Bullet Hell

UPDATE: Check my new blog about developing a Bullet Hell game at https://bhsalpha.blogspot.com/ Work continue apace on my Flash game, Bullet Hell Surive. Actually, no it doesn’t. What’s the opposite of apace? Slowly? That will do. With most of my time … Continue reading

Posted in Computers, Development, Games | 11 Comments

Bullet Hell Survive… Flash!

UPDATE: Check my new blog about developing a Bullet Hell game at https://bhsalpha.blogspot.com/ I’m getting more interested in making my work more easily accessible. After dabbling around with Processing for a while (and enjoying it’s ability to publish-to-web fairly easily) I’ve … Continue reading

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