Category Archives: Development

Textmode in your browser with HTML and Javascript

Recently I’ve been thinking about making a textmode demo. If I’m honest this happens about once a year, usually when the results of the annual Text Mode Demo Contest come out. I love that TMDC is helping to keep textmode … Continue reading

Posted in Computers, Development | 11 Comments

VJing with Python?

Time for another update on AteBitVJ. The latest addition to it’s arsenal is the ability to create your own effect modules from scratch. Anyone who knows me or has read this blog will know that I am a big fan … Continue reading

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AteBitVJ

It’s still fairly secretive and hasn’t been seen in public yet but my latest project, AteBitVJ, is coming along nicely. The aim of AteBitVJ is to take the best bits of some of my previous works (my demoscene output, my … Continue reading

Posted in atebit, Computers, Development, Music | 2 Comments

OpenProcessing.org and Ray Marching

I’ve taken a little break from Flash and gone off to play with ray marching – an optimised form of ray tracing. I started off using the GPU, then ended up with a nice little Processing sketch that I’ve uploaded … Continue reading

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Make your own Bullet Hell

Work continue apace on my Flash game, Bullet Hell Surive. Actually, no it doesn’t. What’s the opposite of apace? Slowly? That will do. With most of my time now taken up by housedad duties, I’m finding it hard to get … Continue reading

Posted in Computers, Development, Games | 11 Comments

Bullet Hell Survive… Flash!

I’m getting more interested in making my work more easily accessible. After dabbling around with Processing for a while (and enjoying it’s ability to publish-to-web fairly easily) I’ve decided next to take a look at Flash. This should make it … Continue reading

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ZXGame

So here’s a little ZX Spectrum platform game prototype that I threw together at the end of last year. After getting so far into the project I decided that it wasn’t worth continuing with – too big a project, not … Continue reading

Posted in Computers, Development, Games | 3 Comments

Depth-of-field in Processing

It’s an old trick: generate a set of pre-blurred sprites and choose the right one to show (based on depth) to give the illusion of an expensive depth-of-field effect. Here it is in a Processing sketch: (click on the picture … Continue reading

Posted in Computers, Development | 2 Comments

Oh no more Processing!

I was discussing Flight404‘s flow field simulation experiments with Roxlu yesterday and I realised that I’d never actually tried to recreate the effect myself. I’ve played around with stuff that was inspired by these works, but never really been that … Continue reading

Posted in Computers, Development | 1 Comment

64KVJ Preview

Recently I’ve been playing around with writing some VJ software for the PC. I decided to do this after enjoying writing a handful of audio reactive sketches in Processing but then wanting to have something with more control. The other … Continue reading

Posted in atebit, Computers, Demoscene, Development, Music | 10 Comments