Category Archives: Computers

Shall we play a game?

Way back in December of last year I was honoured to be asked by Abyss, one of the main organisers behind the massive Assembly demoparty, if I would be interested in creating an invitation demo for them this year. Of … Continue reading

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AteBitVJ

It’s still fairly secretive and hasn’t been seen in public yet but my latest project, AteBitVJ, is coming along nicely. The aim of AteBitVJ is to take the best bits of some of my previous works (my demoscene output, my … Continue reading

Posted in atebit, Computers, Development, Music | 2 Comments

OpenProcessing.org and Ray Marching

I’ve taken a little break from Flash and gone off to play with ray marching – an optimised form of ray tracing. I started off using the GPU, then ended up with a nice little Processing sketch that I’ve uploaded … Continue reading

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Make your own Bullet Hell

UPDATE: Check my new blog about developing a Bullet Hell game at https://bhsalpha.blogspot.com/ Work continue apace on my Flash game, Bullet Hell Surive. Actually, no it doesn’t. What’s the opposite of apace? Slowly? That will do. With most of my time … Continue reading

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Bullet Hell Survive… Flash!

UPDATE: Check my new blog about developing a Bullet Hell game at https://bhsalpha.blogspot.com/ I’m getting more interested in making my work more easily accessible. After dabbling around with Processing for a while (and enjoying it’s ability to publish-to-web fairly easily) I’ve … Continue reading

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ZXGame

So here’s a little ZX Spectrum platform game prototype that I threw together at the end of last year. After getting so far into the project I decided that it wasn’t worth continuing with – too big a project, not … Continue reading

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Depth-of-field in Processing

It’s an old trick: generate a set of pre-blurred sprites and choose the right one to show (based on depth) to give the illusion of an expensive depth-of-field effect. Here it is in a Processing sketch: (click on the picture … Continue reading

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Oh no more Processing!

I was discussing Flight404‘s flow field simulation experiments with Roxlu yesterday and I realised that I’d never actually tried to recreate the effect myself. I’ve played around with stuff that was inspired by these works, but never really been that … Continue reading

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Pimp My Actual Spectrum

Well who’d have thought it? My Pimp My Spectrum demo has actually been ported to run on a real Spectrum! Here’s the video of it being shown at the Sundown 2010 UK demoparty where it took second place in the … Continue reading

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64KVJ Preview

Recently I’ve been playing around with writing some VJ software for the PC. I decided to do this after enjoying writing a handful of audio reactive sketches in Processing but then wanting to have something with more control. The other … Continue reading

Posted in atebit, Computers, Demoscene, Development, Music | 10 Comments