UPDATE: Check my new blog about developing a Bullet Hell game at https://bhsalpha.blogspot.com/
I’m getting more interested in making my work more easily accessible. After dabbling around with Processing for a while (and enjoying it’s ability to publish-to-web fairly easily) I’ve decided next to take a look at Flash. This should make it even easier to get my work into the hands of more people.. excluding you people with iDevices of course ;P
For my first Flash project I’ve decided to write a game. More specifically, I’ve decided to update my old Bullet Hell Survive game that I wrote as part of the first one day game jam that I organised, Dundee Jam. I thought the game in its original form was fairly fun, but it certainly had a few flaws that needed fixing. I’ve been wanting to update it for a long time now.
(click on the picture to run the demo)
The premise of the game is pretty simple – dodge a storm of bullets while trying to maximise your score. In a normal bullet hell game you have to defeat enemies, but not here. In BHS you just have to survive against the clock. You can score in one of three ways: camp out in one of the level’s score zones, graze bullets (Ã la Crazy Taxi) or collect the special “score bullets”. Click on the image above and you’ll be able to play the work-in-progress build of the game. Use WASD or the arrow keys to move around. It’s only a couple of hours work so far and uses coder art mixed with a touch of hastily ripped Xenon 2 graphics. There’s still a hell of a lot more to add. Oh.. heh.. no pun intended there! ;D
The only really interesting piece of code so far is the part that controls the spawning of the bullets. Continue reading →