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Author Archives: evilpaul
Just cleaning up the garage..
Did some cleaning in the garage this weekend in preperation for a house move. Here are some of the random things that I found. First off, a Dreamcast dev kit. This one doesn’t work – I think the graphics cards … Continue reading
Shall we play a game?
Way back in December of last year I was honoured to be asked by Abyss, one of the main organisers behind the massive Assembly demoparty, if I would be interested in creating an invitation demo for them this year. Of … Continue reading
Posted in atebit, Computers, Demoscene
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AteBitVJ
It’s still fairly secretive and hasn’t been seen in public yet but my latest project, AteBitVJ, is coming along nicely. The aim of AteBitVJ is to take the best bits of some of my previous works (my demoscene output, my … Continue reading
Posted in atebit, Computers, Development, Music
2 Comments
OpenProcessing.org and Ray Marching
I’ve taken a little break from Flash and gone off to play with ray marching – an optimised form of ray tracing. I started off using the GPU, then ended up with a nice little Processing sketch that I’ve uploaded … Continue reading
Posted in Computers, Development
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Make your own Bullet Hell
UPDATE: Check my new blog about developing a Bullet Hell game at https://bhsalpha.blogspot.com/ Work continue apace on my Flash game, Bullet Hell Surive. Actually, no it doesn’t. What’s the opposite of apace? Slowly? That will do. With most of my time … Continue reading
Posted in Computers, Development, Games
11 Comments
Tweet!
Yup.. I’ve finally joined Twitter. Drop by and follow me, I’ll be talking about BHS development (and other things) as they happen. Twitter username: evilpaul_atebit
Posted in Misc
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Bullet Hell Survive… Flash!
UPDATE: Check my new blog about developing a Bullet Hell game at https://bhsalpha.blogspot.com/ I’m getting more interested in making my work more easily accessible. After dabbling around with Processing for a while (and enjoying it’s ability to publish-to-web fairly easily) I’ve … Continue reading
Posted in Computers, Development, Games
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ZXGame
So here’s a little ZX Spectrum platform game prototype that I threw together at the end of last year. After getting so far into the project I decided that it wasn’t worth continuing with – too big a project, not … Continue reading
Posted in Computers, Development, Games
3 Comments
Depth-of-field in Processing
It’s an old trick: generate a set of pre-blurred sprites and choose the right one to show (based on depth) to give the illusion of an expensive depth-of-field effect. Here it is in a Processing sketch: (click on the picture … Continue reading
Posted in Computers, Development
2 Comments
Oh no more Processing!
I was discussing Flight404‘s flow field simulation experiments with Roxlu yesterday and I realised that I’d never actually tried to recreate the effect myself. I’ve played around with stuff that was inspired by these works, but never really been that … Continue reading
Posted in Computers, Development
1 Comment