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Author Archives: evilpaul
Pimp My Actual Spectrum
Well who’d have thought it? My Pimp My Spectrum demo has actually been ported to run on a real Spectrum! Here’s the video of it being shown at the Sundown 2010 UK demoparty where it took second place in the … Continue reading
64KVJ Preview
Recently I’ve been playing around with writing some VJ software for the PC. I decided to do this after enjoying writing a handful of audio reactive sketches in Processing but then wanting to have something with more control. The other … Continue reading
Posted in atebit, Computers, Demoscene, Development, Music
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Game Developer Magazine
Yay. Grab the May edition of Game Developer Magazine and turn to page 5. There you’ll see an editorial piece on the 2010 scene.org awards written by me :) I’m really pleased that this has come about as I’ve been … Continue reading
Posted in Demoscene
2 Comments
Site update..
Just a quick post this one.. I’ve updated the site to the latest version of WordPress. This seems have have got rid of the spam issues I was having. Presumably I’ll just have to wait for Google to re-index me … Continue reading
Posted in Site
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More Processing..
I’ve still not got the Windows partition on my laptop fixed, so I’ve still got idle fingers that are being channelled into writing music visualisers with Processing. This one was created during Friday’s commute to and from work. (click here … Continue reading
Posted in Computers, Development, Music
2 Comments
Processing
I’ve recently being playing with Processing. It’s described as “an open source programming language and environment for people who want to program images, animation, and interactions“, and it aims “..to serve as a software sketchbook and professional production tool.” So … Continue reading
Posted in Computers, Development, Music
4 Comments
The 8th Annual Scene.org Awards
My 64k intro from last year, Transform, has been nominated in the category of “Best 64k Intro” at this year’s Scene.org Awards. Yay! :) Edit: Hang on! Just the one nomination this year? We must be slipping… ;)
Posted in atebit, Demoscene
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decode_recode
At the end of last year I visited the Decode: Digital Design Sensations exhibtion, held at the V&A in London. The event “showcases the latest developments in digital and interactive design, from small, screen-based, graphics to large-scale interactive installations”. There … Continue reading
Posted in atebit, Computers, Demoscene, Development
2 Comments
Bite This!
Whenever I’m writing a demo (or a game, or anything) I usually collect copious amounts of reference material. Some of this directly influences my work, some of it doesn’t. The stuff that isn’t of immediate use often gets lost and … Continue reading
Posted in atebit, Demoscene, Development
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Best of the 2009 Demoscene
I’ve been writing the odd small piece for GameSetWatch recently. This site is a weblog run by the staff of Think Services Game Group. No, I don’t recognise the name either. But I do know the names of two of … Continue reading
Posted in Computers, Demoscene
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